// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers

#include "Utilities.h."

#include <string>
#include <sstream>

//Containers
#include <vector>
#include <map>
#include <unordered_map>
#include <set>

//TinyXml
#include "tinyxml2.h"

//Algorithms
#include <algorithm>

#include <memory>

#include "Vector2D.h"

#include "Logger.h"

#include "Box2D/Box2D.h"

#include "SDL.h"
#include "SDL_Timer.h"
#include "SDL_opengl.h"
#include "SDL_Image.h"
#include "SDL_render.h"
#include "SDL_ttf.h"